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For example, a player with 90% dodge will take much less damage from the attack, less still if they use cover simultaneously. An archmedusa's beam attack will always hit, but most effects that reduce accuracy (including dodge, melee guard, and cover/hunker, but not including bleed) will instead reduce the beam's damage accordingly.This means that on the higher difficulties, archmedusa beams go from a somewhat rare occasion, to a frequent situation to be mastered: In truth, nightmare and apocalypse would probably be a lot harder if medusa plasma balls were not changed in this way. Resurrected medusa don't just come back with an exalted modifier - they also get their weapon 'upgraded' to the archmedusa's.Melee builds beware, Medusa melee attacks will permanently reduce your max HP by 3 every hit! Medical Stations (increase health) and the Soulstealer can counteract this.Plasma ball is an AoE attack, so is affected by items/traits that reduce splash damage, if not hit directly by the ball that is.By adjusting the gas cloud to be very slightly closer to the player, the medusa will spend more turns slithering through poison, which often makes the difference between a flawless kill and a nasty injury. This is because, when injured, the (now angry) medusa will move towards the player if there are no 'safe' tiles to retreat from the gas. It may be more advisable to target the gas grenade's landing tile slightly 'in front of' the medusa.Both types are deadly, but a single direct hit Gas Grenade can kill them most of the time and give you an opportunity to run thanks to its smoke.Plasma ball launcher, biting attack that lowers max HPīeam attack, biting attack that lowers max HP While the archmedusa is charging its laser attack, all damage it takes is reduced by 75%. The archmedusa has a high damage beam attack that is very likely to hit if line of sight is not broken. The medusa has a plasma ball attack similar to that of the CRI bot's and has an innate dodge bonus against all incoming attacks that is partially depleted when it is not moving. Should the Kerberos' health go back above 60%, the buff will be reapplied every subsequent time it falls below 60%. It also gets buffs that reduce the time it takes to move by 30% and increase its damage output by 50% for 10 turns. This causes it to stop using its ranged attack and rush the player. Similar to CRI plasma rifle (drops energy), meleeįirst seen in Europa, except toxic which is not seen until Io.ġ After losing more than 40% of its' health, the Kerberos will become Enraged. Similar to chaingun (drops 7.62 ammo) or rocket launcher (drops rockets), meleeĭelayed two grenade attack (drops rockets), melee Similar to 7.62 assault rifle (drops 7.62 ammo), melee Melee, toxic ball (leaves 1x1 toxic cloud) Melee, ball of acid (leaves 1x1 acid puddle) Temple guardians may only be encountered in Europa Ruins' Frozen Temple special level. First seen in Callisto Anomaly, regular enemy in Europa, except toxic which is not seen until Io.Melee, jump attack (move and attack in straight line) Found from Callisto on, except toxic which is not seen until Io.44 hunter rifle, 7.62 assault rifle, 7.62 sniper rifleĩmm pistol. Found in Military Barracks, Tyre Outpost and Io Black Site.ĩmm pistol, 9mm combat pistol, 7.62 sidearm, 7.62 assault SMG.
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