

That the designer could not plant a 'poisoned' apple without the playerīeing able to examine the 'poison' flag. The broken, cursed, and poisoned flags are concerned.
Dungeon of the damned hints code#
The code could ignore the graphics.datīut that would mean that all MISC items are treated identically as far as Letting you know where things stand and would like feedback from you as But these problems areĪt any rate, I am not going to do anything more right away. Original graphics.dat file has for these bits. Have to be careful about loading old dungeons in which the bits were If we add poisoned and broken flags to MISC items then I am going to The code that prints the apple'sĬharacteristics also says that apples cannot be cursed. You canįix that by changing the graphics.dat. Says that apples cannot be cursed so it does not get printed. You can set an apple 'Cursed' using a DSA.

onlyĬursed swords ) but it NEVER looks at the cursed bit in MISC items.

The code sets a 'Cursed' bit for MISC items ( when a Deth KnightĬreates an apple upon death.of course it never happens. There ain't no such thing as a poisoned apple or a broken apple. When examining an item, like an apple, you currently don't see if it's broken or poisonned, or cursed.
